pub struct GraphicsPlugin { /* private fields */ }Expand description
Windowing + GPU backend + every built-in asset type
(Mesh/Texture/TextureArray/Cubemap/Material/Compute), all in
one plugin. The usual starting point for an app that renders anything.
Implementations§
Source§impl GraphicsPlugin
impl GraphicsPlugin
pub fn new() -> Self
pub fn with_features(features: DeviceFeatures) -> Self
Sourcepub fn with_window(self, window: WindowConfig) -> Self
pub fn with_window(self, window: WindowConfig) -> Self
Overrides the window title/size this plugin opens (default: 1280x720, “Pebble”).
Don’t add a separate WindowPlugin alongside GraphicsPlugin — it already
includes one, and adding both opens two windows.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GraphicsPlugin
impl RefUnwindSafe for GraphicsPlugin
impl Send for GraphicsPlugin
impl Sync for GraphicsPlugin
impl Unpin for GraphicsPlugin
impl UnsafeUnpin for GraphicsPlugin
impl UnwindSafe for GraphicsPlugin
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