pub struct GPUTextureArray { /* private fields */ }Expand description
The GPU-resident array texture an uploaded TextureArray produces.
Implementations§
Source§impl GPUTextureArray
impl GPUTextureArray
Sourcepub fn write_layer(&self, layer: u32, mip_level: u32, pixels: &[u8])
pub fn write_layer(&self, layer: u32, mip_level: u32, pixels: &[u8])
Overwrites one mip level of one layer with new pixel data.
pub fn layer_count(&self) -> u32
pub fn width(&self) -> u32
pub fn height(&self) -> u32
Sourcepub fn get_view(&self, layer: u32, mip_level: u32) -> TextureView
pub fn get_view(&self, layer: u32, mip_level: u32) -> TextureView
A view into a single layer and mip level.
Auto Trait Implementations§
impl !RefUnwindSafe for GPUTextureArray
impl !UnwindSafe for GPUTextureArray
impl Freeze for GPUTextureArray
impl Send for GPUTextureArray
impl Sync for GPUTextureArray
impl Unpin for GPUTextureArray
impl UnsafeUnpin for GPUTextureArray
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