pub struct GPUCompute {
pub pipeline: ComputePipeline,
pub bind_group: BindGroup,
/* private fields */
}Expand description
The GPU-resident form an uploaded Compute produces — its compiled
pipeline (possibly shared with other Computes, see
ComputePipelineCache) plus its own bind group.
Fields§
§pipeline: ComputePipeline§bind_group: BindGroupImplementations§
Source§impl GPUCompute
impl GPUCompute
Sourcepub fn update(&self, name: &str, data: &[u8])
pub fn update(&self, name: &str, data: &[u8])
Overwrites a named uniform/storage buffer’s contents in place — avoids rebuilding the whole bind group for a per-frame update.
Sourcepub fn update_value<T>(&self, name: &str, value: &T)where
T: ShaderType + WriteInto,
pub fn update_value<T>(&self, name: &str, value: &T)where
T: ShaderType + WriteInto,
Same as update, but takes a typed value instead of
raw bytes — same encase layout Compute::with_uniform_value/
with_storage_value use.
pub fn buffer(&self, name: &str) -> Option<&Buffer>
Sourcepub fn dynamic_buffer(&self, name: &str) -> Option<&DynamicBuffer>
pub fn dynamic_buffer(&self, name: &str) -> Option<&DynamicBuffer>
Same as buffer, for a binding made via
.with_dynamic_buffer — use DynamicBuffer::write_element on the
result to update one element in place.
Auto Trait Implementations§
impl !RefUnwindSafe for GPUCompute
impl !UnwindSafe for GPUCompute
impl Freeze for GPUCompute
impl Send for GPUCompute
impl Sync for GPUCompute
impl Unpin for GPUCompute
impl UnsafeUnpin for GPUCompute
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