pub struct Texture { /* private fields */ }Expand description
Source data for GPUTexture, loaded from a file or supplied as raw
bytes. Fields are private — build one via the
from_file/from_data/empty
constructors rather than as a struct literal.
Implementations§
Source§impl Texture
impl Texture
Sourcepub fn from_file(path: &'static str) -> Self
pub fn from_file(path: &'static str) -> Self
Load pixel data from a file. Width/height are inferred from the decoded image.
Sourcepub fn from_data(
width: u32,
height: u32,
format: TextureFormat,
data: Vec<u8>,
) -> Self
pub fn from_data( width: u32, height: u32, format: TextureFormat, data: Vec<u8>, ) -> Self
Supply raw pixel bytes directly, matching width/height/format.
Sourcepub fn empty(width: u32, height: u32, format: TextureFormat) -> Self
pub fn empty(width: u32, height: u32, format: TextureFormat) -> Self
Allocate a texture on the GPU with no initial pixel data. Content is
undefined until written via GPUTexture::write.
pub fn with_format(self, format: TextureFormat) -> Self
pub fn with_mips(self) -> Self
Sourcepub fn build_asset(self, name: &str, assets: &mut Assets<Self>) -> Handle<Self>
pub fn build_asset(self, name: &str, assets: &mut Assets<Self>) -> Handle<Self>
Consume the builder, insert into assets under name, and return
the resulting Handle<Texture>.
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnsafeUnpin for Texture
impl UnwindSafe for Texture
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T: ?Sized,
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