pub struct GPUTexture { /* private fields */ }Expand description
A texture uploaded to the GPU, ready to bind (e.g. via
BindingInstanceEntry::Texture).
Opaque — bind it into a bind group via
BindGroupBuilder::texture_2d,
there’s no way to reach the underlying wgpu::Texture/TextureView from
outside this crate.
Implementations§
Source§impl GPUTexture
impl GPUTexture
Sourcepub fn write(&self, pixels: &[u8])
pub fn write(&self, pixels: &[u8])
Overwrites this texture’s level-0 pixel data (pixels must match the
dimensions/format this texture was uploaded with). Mip levels beyond
0 are not regenerated — if this texture was built with_mips(),
they’ll go stale relative to the new level-0 data.
pub fn width(&self) -> u32
pub fn height(&self) -> u32
Trait Implementations§
Source§impl Asset<WGPUBackend> for GPUTexture
impl Asset<WGPUBackend> for GPUTexture
Source§type Deps<'a> = Res<'a, MipmapGenerator>
type Deps<'a> = Res<'a, MipmapGenerator>
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &Texture,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self>
fn upload<'a>( source: &Texture, backend: &WGPUBackend, mipmap_generator: &Res<'a, MipmapGenerator>, ) -> Option<Self>
Auto Trait Implementations§
impl !RefUnwindSafe for GPUTexture
impl !UnwindSafe for GPUTexture
impl Freeze for GPUTexture
impl Send for GPUTexture
impl Sync for GPUTexture
impl Unpin for GPUTexture
impl UnsafeUnpin for GPUTexture
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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