pub struct RenderPass<'a> { /* private fields */ }Expand description
A render pass, opaque — the value ActiveFrame::begin_pass/
render_context
hands back for WGPUBackend. There’s no
way to reach the underlying wgpu::RenderPass from outside this crate —
every draw-time operation is a method here instead.
Implementations§
Source§impl<'a> RenderPass<'a>
impl<'a> RenderPass<'a>
pub fn set_pipeline(&mut self, pipeline: &RenderPipeline)
Sourcepub fn set_bind_group(
&mut self,
index: u32,
bind_group: &BindGroup,
offsets: &[u32],
)
pub fn set_bind_group( &mut self, index: u32, bind_group: &BindGroup, offsets: &[u32], )
offsets is the dynamic-offset slice for any
BindingKind::dynamic_uniform_buffer/
dynamic_storage_buffer
entries in this bind group’s layout, in the order they appear —
empty if none.
Sourcepub fn set_vertex_buffer(&mut self, slot: u32, buffer: &'a Buffer)
pub fn set_vertex_buffer(&mut self, slot: u32, buffer: &'a Buffer)
Binds buffer in its entirety at vertex slot slot.
Sourcepub fn set_index_buffer(&mut self, buffer: &'a Buffer, format: IndexFormat)
pub fn set_index_buffer(&mut self, buffer: &'a Buffer, format: IndexFormat)
Binds buffer in its entirety as the index buffer.
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>)
pub fn draw_indexed( &mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>, )
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for RenderPass<'a>
impl<'a> !UnwindSafe for RenderPass<'a>
impl<'a> Freeze for RenderPass<'a>
impl<'a> Send for RenderPass<'a>
impl<'a> Sync for RenderPass<'a>
impl<'a> Unpin for RenderPass<'a>
impl<'a> UnsafeUnpin for RenderPass<'a>
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T: ?Sized,
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