pub struct GPUMaterial {
pub pipeline: RenderPipeline,
pub layout: BindGroupLayout,
pub entries: Vec<BindingEntry>,
}Expand description
A material uploaded to the GPU: a render pipeline plus the bind group
layout entries it expects, ready for a
GPUMaterialInstance to bind
actual resources against.
Fields§
§pipeline: RenderPipeline§layout: BindGroupLayout§entries: Vec<BindingEntry>Trait Implementations§
Source§impl Asset<WGPUBackend> for GPUMaterial
impl Asset<WGPUBackend> for GPUMaterial
Source§type Source = MaterialDescriptor<'static>
type Source = MaterialDescriptor<'static>
The raw source representation stored in
Assets.Source§type Deps<'a> = ()
type Deps<'a> = ()
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &MaterialDescriptor<'_>,
backend: &WGPUBackend,
_deps: &(),
) -> Option<Self>
fn upload<'a>( source: &MaterialDescriptor<'_>, backend: &WGPUBackend, _deps: &(), ) -> Option<Self>
Source§impl BindGroupTarget for GPUMaterial
impl BindGroupTarget for GPUMaterial
fn bind_group_layout(&self) -> &BindGroupLayout
fn binding_entries(&self) -> &[BindingEntry]
Auto Trait Implementations§
impl !RefUnwindSafe for GPUMaterial
impl !UnwindSafe for GPUMaterial
impl Freeze for GPUMaterial
impl Send for GPUMaterial
impl Sync for GPUMaterial
impl Unpin for GPUMaterial
impl UnsafeUnpin for GPUMaterial
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T: ?Sized,
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T: Any,
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