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CompositionContext

Struct CompositionContext 

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pub struct CompositionContext {
    pub node_ids: Vec<String>,
    pub cell_id: Option<String>,
    pub timestamp: SystemTime,
    pub node_configs: Vec<NodeConfig>,
}
Expand description

Context for rule execution

Provides additional information that rules may need for composition decisions.

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§node_ids: Vec<String>

Node IDs contributing capabilities

§cell_id: Option<String>

Cell or squad ID if composing within a cell

§timestamp: SystemTime

Timestamp of composition (for temporal analysis)

§node_configs: Vec<NodeConfig>

Node configurations (for operator/authority checks)

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impl CompositionContext

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pub fn new(node_ids: Vec<String>) -> Self

Create a new composition context

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pub fn with_cell_id(self, cell_id: String) -> Self

Set the cell ID for this composition

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pub fn with_node_configs(self, configs: Vec<NodeConfig>) -> Self

Add node configurations for operator/authority checks

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pub fn max_authority(&self) -> Option<AuthorityLevel>

Get the maximum authority level among all operators in the context

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pub fn has_commander(&self) -> bool

Check if any node has an operator with Commander authority

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pub fn authorization_bonus(&self) -> i32

Get authorization bonus (0-5 scale) based on max authority

Trait Implementations§

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impl Clone for CompositionContext

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fn clone(&self) -> CompositionContext

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CompositionContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CompositionContext

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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