Beatmap

Struct Beatmap 

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pub struct Beatmap {
Show 15 fields pub mode: GameMode, pub version: u8, pub n_circles: u32, pub n_sliders: u32, pub n_spinners: u32, pub ar: f32, pub od: f32, pub cs: f32, pub hp: f32, pub sv: f32, pub tick_rate: f32, pub hit_objects: Vec<HitObject>, pub timing_points: Vec<TimingPoint>, pub difficulty_points: Vec<DifficultyPoint>, pub stack_leniency: f32,
}
Expand description

The main beatmap struct containing all data relevant for difficulty and pp calculation

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§mode: GameMode§version: u8§n_circles: u32§n_sliders: u32§n_spinners: u32§ar: f32§od: f32§cs: f32§hp: f32§sv: f32§tick_rate: f32§hit_objects: Vec<HitObject>§timing_points: Vec<TimingPoint>§difficulty_points: Vec<DifficultyPoint>§stack_leniency: f32

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impl Beatmap

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impl Beatmap

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pub async fn parse<R: AsyncRead + Unpin>(input: R) -> ParseResult<Self>

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pub fn parse_sync<R: SyncRead>(input: R) -> ParseResult<Self>

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impl BeatmapExt for Beatmap

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fn stars(&self, mods: impl Mods, passed_objects: Option<usize>) -> StarResult

Calculate the stars and other attributes of a beatmap which are required for pp calculation.
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fn max_pp(&self, mods: u32) -> PpResult

Calculate the max pp of a beatmap. Read more
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fn pp(&self) -> AnyPP<'_>

Returns a builder to calculate pp and difficulty values. Read more
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fn strains(&self, mods: impl Mods) -> Strains

Calculate the strains of a map. This essentially performs the same calculation as a stars function but instead of evaluating the final strains, they are just returned as is. Read more
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impl Clone for Beatmap

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fn clone(&self) -> Beatmap

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Beatmap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Beatmap

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fn default() -> Beatmap

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.