pub struct Strains {
pub section_length: f32,
pub strains: Vec<f32>,
}
Expand description
The result of calculating the strains on a map. Suitable to plot the difficulty of a map over time.
strains
will be the summed strains for each skill of the map’s mode.
section_length
is the time in ms inbetween two strains.
Fields§
§section_length: f32
§strains: Vec<f32>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Strains
impl RefUnwindSafe for Strains
impl Send for Strains
impl Sync for Strains
impl Unpin for Strains
impl UnwindSafe for Strains
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more