Struct Triangle

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pub struct Triangle {
    pub mesh: Arc<TriangleMesh>,
    pub v: [u32; 3],
    pub face_index: usize,
}

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§mesh: Arc<TriangleMesh>§v: [u32; 3]§face_index: usize

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impl Triangle

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pub fn new(mesh: &Arc<TriangleMesh>, v: &[u32; 3], face_index: usize) -> Self

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pub fn calc_normal(&self, dpdu: &Vector3f, dpdv: &Vector3f) -> Normal3f

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pub fn get_uvs(&self) -> [Vector2f; 3]

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pub fn get_dpdu_dpdv( &self, p0: &Vector3f, p1: &Vector3f, p2: &Vector3f, ) -> Option<([Vector2f; 3], Vector3f, Vector3f)>

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impl Shape for Triangle

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fn object_bound(&self) -> Bounds3f

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fn world_bound(&self) -> Bounds3f

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fn intersect(&self, r: &Ray) -> Option<(Float, SurfaceInteraction)>

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fn intersect_p(&self, r: &Ray) -> bool

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fn area(&self) -> Float

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fn sample(&self, u: &Point2f) -> Option<(Interaction, Float)>

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fn sample_from( &self, ref_: &Interaction, u: &Point2f, ) -> Option<(Interaction, Float)>

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fn pdf(&self, _inter: &Interaction) -> Float

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fn pdf_from(&self, inter: &Interaction, wi: &Vector3f) -> Float

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fn solid_angle(&self, p: &Point3f, n_samples: i32) -> Float

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