Struct TriangleMesh

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pub struct TriangleMesh {
    pub object_to_world: Transform,
    pub world_to_object: Transform,
    pub reverse_orientation: bool,
    pub swaps_handedness: bool,
    pub two_sided: bool,
    pub p: Vec<Point3f>,
    pub s: Vec<Vector3f>,
    pub n: Vec<Vector3f>,
    pub uv: Vec<Point2f>,
}

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§object_to_world: Transform§world_to_object: Transform§reverse_orientation: bool§swaps_handedness: bool§two_sided: bool§p: Vec<Point3f>§s: Vec<Vector3f>§n: Vec<Vector3f>§uv: Vec<Point2f>

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impl TriangleMesh

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pub fn new( object_to_world: &Transform, reverse_orientation: bool, two_sided: bool, p: Vec<Point3f>, s: Vec<Vector3f>, n: Vec<Normal3f>, uv: Vec<Point2f>, ) -> Self

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pub fn calc_normal(&self, dpdu: &Vector3f, dpdv: &Vector3f) -> Normal3f

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