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LayerRenderer

Struct LayerRenderer 

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pub struct LayerRenderer { /* private fields */ }
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Retained renderer bound to one physical surface tile for a logical layer.

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impl LayerRenderer

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pub fn new( key: String, host_signature: String, renderer: WgpuRenderer<'static>, origin_x: f32, origin_y: f32, logical_width: f32, logical_height: f32, surface_width: u32, surface_height: u32, dpr: [f32; 2], ) -> Self

Create a renderer wrapper with its current tile geometry.

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pub fn renderer_mut(&mut self) -> &mut WgpuRenderer<'static>

Access the underlying retained pax-gpu renderer.

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pub fn sync_layout_metadata(&mut self, surface: &LayerSurfaceEntry)

Update the retained layout metadata after the owner has already applied matching backend surface/view transforms.

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