pub struct ReplayPriorityEntry {
pub index: usize,
pub priority: i32,
/* private fields */
}Expand description
Retargeted surface metadata used to choose replay order without involving backend resources.
Fields§
§index: usize§priority: i32Implementations§
Trait Implementations§
Source§impl Clone for ReplayPriorityEntry
impl Clone for ReplayPriorityEntry
impl Copy for ReplayPriorityEntry
Auto Trait Implementations§
impl Freeze for ReplayPriorityEntry
impl RefUnwindSafe for ReplayPriorityEntry
impl Send for ReplayPriorityEntry
impl Sync for ReplayPriorityEntry
impl Unpin for ReplayPriorityEntry
impl UnsafeUnpin for ReplayPriorityEntry
impl UnwindSafe for ReplayPriorityEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.