Struct BaseInstance

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pub struct BaseInstance {
    pub handler_registry: Option<Rc<RefCell<HandlerRegistry>>>,
    pub instance_prototypical_properties_factory: Box<dyn Fn() -> Rc<RefCell<dyn Any>>>,
    pub instance_prototypical_common_properties_factory: Box<dyn Fn() -> Rc<RefCell<CommonProperties>>>,
    /* private fields */
}

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§handler_registry: Option<Rc<RefCell<HandlerRegistry>>>§instance_prototypical_properties_factory: Box<dyn Fn() -> Rc<RefCell<dyn Any>>>§instance_prototypical_common_properties_factory: Box<dyn Fn() -> Rc<RefCell<CommonProperties>>>

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impl BaseInstance

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pub fn new(args: InstantiationArgs, flags: InstanceFlags) -> Self

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pub fn get_handler_registry(&self) -> Option<Rc<RefCell<HandlerRegistry>>>

Returns a handle to a node-managed HandlerRegistry, a mapping between event types and handlers. Each node that can handle events is responsible for implementing this; Component instances generate the necessary code to wire up userland events like <SomeNode @click=self.handler>. Primitives must handle this explicitly, see e.g. [pax_std_primitives::RectangleInstance#get_handler_registry].

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pub fn get_instance_children(&self) -> &InstanceNodePtrList

Return the list of instance nodes that are children of this one. Intuitively, this will return instance nodes mapping exactly to the template node definitions. For Components, get_instance_children returns the root(s) of its template, not its slot_children. (see [get_slot_children] for the way to retrieve the latter.)

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pub fn flags(&self) -> &InstanceFlags

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