Struct InstanceFlags

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pub struct InstanceFlags {
    pub invisible_to_slot: bool,
    pub invisible_to_raycasting: bool,
    pub layer: Layer,
    pub is_component: bool,
}

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§invisible_to_slot: bool

Used for exotic tree traversals for Slot, e.g. for Stacker > Repeat > Rectangle where the repeated Rectangles need to be be considered direct children of Stacker. Repeat and Conditional override is_invisible_to_slot to return true

§invisible_to_raycasting: bool

Certain elements, such as Groups and Components, are invisible to ray-casting. Since these container elements are on top of the elements they contain, this is needed otherwise the containers would intercept rays that should hit their contents.

§layer: Layer

The layer type (Layer::Native or Layer::Canvas) for this RenderNode. Default is Layer::Canvas, and must be overwritten for InstanceNodes that manage native content.

§is_component: bool

Only true for ComponentInstance

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