pub struct ComponentInstance {
pub template: InstanceNodePtrList,
pub timeline: Option<Rc<RefCell<Timeline>>>,
pub compute_properties_fn: Box<dyn Fn(&ExpandedNode, &ExpressionTable, &Globals)>,
/* private fields */
}
Expand description
A render node with its own runtime context. Will push a frame
to the runtime stack including the specified slot_children
and
a dyn Any
properties object. Component
is used at the root of
applications, at the root of reusable components like Stacker
, and
in special applications like Repeat
where it houses the RepeatItem
properties attached to each of Repeat’s virtual nodes.
Fields§
§template: InstanceNodePtrList
§timeline: Option<Rc<RefCell<Timeline>>>
§compute_properties_fn: Box<dyn Fn(&ExpandedNode, &ExpressionTable, &Globals)>
Trait Implementations§
Source§impl InstanceNode for ComponentInstance
impl InstanceNode for ComponentInstance
fn instantiate(args: InstantiationArgs) -> Rc<Self>
Source§fn update(
self: Rc<Self>,
expanded_node: &Rc<ExpandedNode>,
context: &mut RuntimeContext,
)
fn update( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &mut RuntimeContext, )
Updates the expanded node, recomputing it’s properties and possibly updating it’s children
Source§fn handle_mount(
&self,
expanded_node: &Rc<ExpandedNode>,
context: &mut RuntimeContext,
)
fn handle_mount( &self, expanded_node: &Rc<ExpandedNode>, context: &mut RuntimeContext, )
Fires during the tick when a node is first attached to the render tree. For example,
this event fires by all nodes on the global first tick, and by all nodes in a subtree
when a
Conditional
subsequently turns on a subtree (i.e. when the Conditional
s criterion becomes true
after being false
through the end of at least 1 frame.)
A use-case: send a message to native renderers that a Text
element should be rendered and trackedfn resolve_debug( &self, f: &mut Formatter<'_>, _expanded_node: Option<&ExpandedNode>, ) -> Result
Source§fn base(&self) -> &BaseInstance
fn base(&self) -> &BaseInstance
Retrieves the base instance, containing common functionality that all instances share
Source§fn get_size(&self, expanded_node: &ExpandedNode) -> (Size, Size)
fn get_size(&self, expanded_node: &ExpandedNode) -> (Size, Size)
Returns the bounds of an InstanceNode. This computation requires a stateful
ExpandedNode
, yet requires
customization at the trait-implementor level (dyn InstanceNode), thus this method accepts an expanded_node
parameter.
The default implementation retrieves the expanded_node’s pax_runtime_api::CommonProperties
and pax_runtime_api::CommonProperties
fn get_clipping_size( &self, expanded_node: &ExpandedNode, ) -> Option<(Size, Size)>
Source§fn handle_native_patches(
&self,
expanded_node: &ExpandedNode,
context: &mut RuntimeContext,
)
fn handle_native_patches( &self, expanded_node: &ExpandedNode, context: &mut RuntimeContext, )
Used by elements that need to communicate across native rendering bridge (for example: Text, Clipping masks, scroll containers)
Called by engine after [
expand_node
], passed calculated size and transform matrix coefficients for convenience
Expected to induce side-effects (if appropriate) via enqueueing messages to the native message queue Read moreSource§fn handle_pre_render(
&self,
expanded_node: &ExpandedNode,
context: &mut RuntimeContext,
rcs: &mut dyn RenderContext,
)
fn handle_pre_render( &self, expanded_node: &ExpandedNode, context: &mut RuntimeContext, rcs: &mut dyn RenderContext, )
Second lifecycle method during each render loop, occurs after
properties have been computed, but before rendering
Example use-case: perform side-effects to the drawing contexts.
This is how [
Frame
] performs clipping, for example.
Occurs in a pre-order traversal of the render tree.Source§fn render(
&self,
expanded_node: &ExpandedNode,
context: &mut RuntimeContext,
rcs: &mut dyn RenderContext,
)
fn render( &self, expanded_node: &ExpandedNode, context: &mut RuntimeContext, rcs: &mut dyn RenderContext, )
Third lifecycle method during each render loop, occurs
after all descendents have been rendered.
Occurs in a post-order traversal of the render tree. Most primitives
are expected to draw their contents to the rendering context during this event.
Source§fn handle_post_render(
&self,
context: &mut RuntimeContext,
rcs: &mut dyn RenderContext,
)
fn handle_post_render( &self, context: &mut RuntimeContext, rcs: &mut dyn RenderContext, )
Fourth and final lifecycle method during each render loop, occurs
after all descendents have been rendered AND the current node has been rendered.
Useful for clean-up, e.g. this is where
Frame
cleans up the drawing contexts
to stop clipping.
Occurs in a post-order traversal of the render tree.Source§fn handle_unmount(
&self,
expanded_node: &Rc<ExpandedNode>,
context: &mut RuntimeContext,
)
fn handle_unmount( &self, expanded_node: &Rc<ExpandedNode>, context: &mut RuntimeContext, )
Fires during element unmount, when an element is about to be removed from the render tree (e.g. by a
Conditional
)
A use-case: send a message to native renderers that a Text
element should be removedSource§fn handle_scroll(&self, args_scroll: ArgsScroll)
fn handle_scroll(&self, args_scroll: ArgsScroll)
Invoked by event interrupts to pass scroll information to render node
Auto Trait Implementations§
impl Freeze for ComponentInstance
impl !RefUnwindSafe for ComponentInstance
impl !Send for ComponentInstance
impl !Sync for ComponentInstance
impl Unpin for ComponentInstance
impl !UnwindSafe for ComponentInstance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.