Expand description
Minimal abstractions over GPU device capabilities.
Structs§
- Blend
State - Clear
Ops - Depth
State - Render
Options - Render
State - Stencil
State - Texture
Sampling Flags - Vertex
Attr Descriptor
Enums§
- Blend
Factor - BlendOp
- Buffer
Data - Buffer
Target - Buffer
Upload Mode - Depth
Func - Primitive
- Render
Target - Shader
Kind - Stencil
Func - Texture
Data - Texture
Data Ref - Texture
Format - Uniform
Data - Vertex
Attr Class - Vertex
Attr Type