[][src]Enum pathfinder_gpu::UniformData

pub enum UniformData {
    Float(f32),
    IVec2(I32x2),
    IVec3([i32; 3]),
    Int(i32),
    Mat2(F32x4),
    Mat4([F32x4; 4]),
    Vec2(F32x2),
    Vec3([f32; 3]),
    Vec4(F32x4),
    TextureUnit(u32),
}

Variants

Float(f32)
IVec2(I32x2)
IVec3([i32; 3])
Int(i32)
Mat2(F32x4)
Vec2(F32x2)
Vec3([f32; 3])
Vec4(F32x4)
TextureUnit(u32)

Methods

impl UniformData[src]

Trait Implementations

impl Clone for UniformData[src]

impl Copy for UniformData[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.