Struct parry3d::shape::Cone [−][src]
Expand description
Cone shape with its principal axis aligned with the y
axis.
Fields
half_height: Real
The half-height of the cone.
radius: Real
The base radius of the cone.
Implementations
Computes the world-space bounding sphere of this cone, transformed by pos
.
Computes the local-space bounding sphere of this cone.
Trait Implementations
Projects a point on self
. Read more
fn project_local_point_and_get_feature(
&self,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_local_point_and_get_feature(
&self,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
Projects a point on the boundary of self
and returns the id of the
feature the point was projected on. Read more
Computes the minimal distance between a point and self
.
Tests if the given point is inside of self
.
Projects a point on self
transformed by m
.
Computes the minimal distance between a point and self
transformed by m
.
fn project_point_and_get_feature(
&self,
m: &Isometry<Real>,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_point_and_get_feature(
&self,
m: &Isometry<Real>,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
Projects a point on the boundary of self
transformed by m
and returns the id of the
feature the point was projected on. Read more
fn local_support_feature(
&self,
dir: &Unit<Vector<Real>>,
out_features: &mut PolygonalFeature
)
fn local_support_feature(
&self,
dir: &Unit<Vector<Real>>,
out_features: &mut PolygonalFeature
)
Compute the support polygonal face of self
towards the dir
.
fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: Real,
solid: bool
) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
Computes the time of impact between this transform shape and a ray.
Tests whether a ray intersects this transformed shape.
Computes the time of impact between this transform shape and a ray.
fn cast_ray_and_get_normal(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_toi: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_ray_and_get_normal(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_toi: Real,
solid: bool
) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
Computes the AABB of this shape.
Computes the bounding-sphere of this shape.
Computes the AABB of this shape with the given position.
Compute the mass-properties of this shape given its uniform density.
Gets the type tag of this shape.
Gets the underlying shape as an enum.
Convents this shape into its support mapping, if it has one.
Converts this shape to a polygonal feature-map, if it is one.
Computes the bounding-sphere of this shape with the given position.
The shape’s normal at the given point located on a specific feature.
Same as self.local_support_point
except that dir
is normalized.
Auto Trait Implementations
impl RefUnwindSafe for Cone
impl UnwindSafe for Cone
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.