Struct parry3d::query::Ray [−][src]
Expand description
A Ray.
Fields
origin: Point<Real>
Starting point of the ray.
dir: Vector<Real>
Direction of the ray.
Implementations
Creates a new ray starting from origin
and with the direction dir
. dir
must be
normalized.
Transforms this ray by the given isometry.
Transforms this ray by the inverse of the given isometry.
Translates this ray by the given vector. Its direction is left unchanged.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Ray
impl UnwindSafe for Ray
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.