SettingsUI

Struct SettingsUI 

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pub struct SettingsUI {
    pub visible: bool,
    /* private fields */
}
Expand description

Settings UI manager using egui

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§visible: bool

Whether the settings window is currently visible

Implementations§

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impl SettingsUI

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pub fn new(config: Config) -> Self

Create a new settings UI

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pub fn refresh_shaders(&mut self)

Refresh the list of available shaders

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pub fn set_shader_error(&mut self, error: Option<String>)

Set shader compilation error (called from app when shader fails to compile)

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pub fn clear_shader_error(&mut self)

Clear shader error

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pub fn set_cursor_shader_error(&mut self, error: Option<String>)

Set cursor shader compilation error

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pub fn clear_cursor_shader_error(&mut self)

Clear cursor shader error

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pub fn is_cursor_shader_editor_visible(&self) -> bool

Check if cursor shader editor is visible

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pub fn open_shader_editor(&mut self) -> bool

Open the shader editor directly (without opening settings)

Returns true if the editor was opened, false if no shader path is configured

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pub fn is_shader_editor_visible(&self) -> bool

Check if shader editor is visible

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pub fn update_config(&mut self, config: Config)

Update the config copy (e.g., when config is reloaded)

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pub fn toggle(&mut self)

Toggle settings window visibility

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pub fn current_config(&self) -> &Config

Get a reference to the working config (for live sync)

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pub fn show( &mut self, ctx: &Context, ) -> (Option<Config>, Option<Config>, Option<ShaderEditorResult>, Option<CursorShaderEditorResult>)

Show the settings window and return results

  • First Option: Some(config) if save was clicked (persist to disk)
  • Second Option: Some(config) if any changes were made (apply immediately)
  • Third Option: Some(ShaderEditorResult) if background shader Apply was clicked
  • Fourth Option: Some(CursorShaderEditorResult) if cursor shader Apply was clicked

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