pub struct ChannelTexture {
pub texture: Texture,
pub view: TextureView,
pub sampler: Sampler,
pub width: u32,
pub height: u32,
}Expand description
A texture channel that can be bound to a custom shader
Fields§
§texture: TextureThe GPU texture (kept alive to ensure view/sampler remain valid)
view: TextureViewView for binding to shaders
sampler: SamplerSampler for texture filtering
width: u32Texture width in pixels
height: u32Texture height in pixels
Implementations§
Source§impl ChannelTexture
impl ChannelTexture
Sourcepub fn placeholder(device: &Device, queue: &Queue) -> Self
pub fn placeholder(device: &Device, queue: &Queue) -> Self
Create a 1x1 transparent black placeholder texture
This is used when no texture is configured for a channel, ensuring the shader can still sample from it without errors.
Sourcepub fn resolution(&self) -> [f32; 4]
pub fn resolution(&self) -> [f32; 4]
Get the resolution as a vec4 [width, height, 1.0, 0.0]
This format matches Shadertoy’s iChannelResolution uniform.
Auto Trait Implementations§
impl Freeze for ChannelTexture
impl !RefUnwindSafe for ChannelTexture
impl Send for ChannelTexture
impl Sync for ChannelTexture
impl Unpin for ChannelTexture
impl !UnwindSafe for ChannelTexture
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T: ?Sized,
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