Struct palette::Luma [] [src]

pub struct Luma<T: Float = f32> {
    pub luma: T,
}

Linear luminance.

Luma is a purely gray scale color space, which is included more for completeness than anything else, and represents how bright a color is perceived to be. It's basically the Y component of CIE XYZ. The lack of any form of hue representation limits the set of operations that can be performed on it.

Fields

The lightness of the color. 0.0 is black and 1.0 is white.

Methods

impl<T: Float> Luma<T>
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Linear luminance.

Linear luminance from an 8 bit value.

Trait Implementations

impl<T: Clone + Float> Clone for Luma<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy + Float> Copy for Luma<T>
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impl<T: Debug + Float> Debug for Luma<T>
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Formats the value using the given formatter.

impl<T: PartialEq + Float> PartialEq for Luma<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Float> FromColor<T> for Luma<T>
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Convert from XYZ color space

Convert from Yxy color space

Convert from RGB color space

Convert from Luma

Convert from Lab* color space

Convert from LCh° color space

Convert from HSL color space

Convert from HSV color space

Convert from HWB color space

impl<T: Float> Limited for Luma<T>
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Check if the color's components are within the expected ranges.

Return a new color where the components has been clamped to the nearest valid values. Read more

Clamp the color's components to the nearest valid values.

impl<T: Float> Mix for Luma<T>
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The type of the mixing factor.

Mix the color with an other color, by factor. Read more

impl<T: Float> Shade for Luma<T>
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The type of the lighten/darken amount.

Lighten the color by amount.

Darken the color by amount.

impl<T: Float> Blend for Luma<T>
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The core color type. Typically Self for color types without alpha.

Convert the color to premultiplied alpha.

Convert the color from premultiplied alpha.

Blend self, as the source color, with destination, using blend_function. Anything that implements BlendFunction is acceptable, including functions and closures. Read more

Place self over other. This is the good old common alpha composition equation. Read more

Results in the parts of self that overlaps the visible parts of other. Read more

Results in the parts of self that lies outside the visible parts of other. Read more

Place self over only the visible parts of other.

Results in either self or other, where they do not overlap.

Add self and other. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more

Multiply self with other. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more

Make a color which is at least as light as self or other.

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve. Read more

Return the darkest parts of self and other.

Return the lightest parts of self and other.

Lighten other to reflect self. Results in other if self is black. Read more

Darken other to reflect self. Results in other if self is white. Read more

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other. Read more

Lighten other if self is light, or darken other as if it's burned if self is dark. The effect is increased if the components of self is further from 0.5. Read more

Return the absolute difference between self and other. It's basically abs(self - other), but regulated by the alpha component. Read more

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black. Read more

impl<T: Float> ComponentWise for Luma<T>
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The scalar type for color components.

Perform a binary operation on this and an other color.

Perform a unary operation on this color.

impl<T: Float> Default for Luma<T>
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Returns the "default value" for a type. Read more

impl<T: Float> Add<Luma<T>> for Luma<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Add<T> for Luma<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Sub<Luma<T>> for Luma<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> Sub<T> for Luma<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> Mul<Luma<T>> for Luma<T>
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The resulting type after applying the * operator

The method for the * operator

impl<T: Float> Mul<T> for Luma<T>
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The resulting type after applying the * operator

The method for the * operator

impl<T: Float> Div<Luma<T>> for Luma<T>
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The resulting type after applying the / operator

The method for the / operator

impl<T: Float> Div<T> for Luma<T>
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The resulting type after applying the / operator

The method for the / operator

impl<T: Float> IntoColor<T> for Luma<T>
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Convert into XYZ space

Convert into Yxy color space

Convert into Lab* color space

Convert into LCh° color space

Convert into RGB color space.

Convert into HSL color space

Convert into HSV color space

Convert into Luma

Convert into HWB color space

impl<T: Float> From<Alpha<Luma<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Color<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Xyz<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Xyz<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Yxy<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Yxy<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Lab<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lab<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Lch<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lch<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Rgb<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Rgb<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Hsl<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hsl<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Hsv<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hsv<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Hwb<T>> for Luma<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hwb<T>, T>> for Luma<T>
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Performs the conversion.

impl<T: Float + ApproxEq> ApproxEq for Luma<T> where
    T::Epsilon: Copy + Float
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.