Struct palette::Hsl [] [src]

pub struct Hsl<T: Float = f32> {
    pub hue: RgbHue<T>,
    pub saturation: T,
    pub lightness: T,
}

Linear HSL color space.

The HSL color space can be seen as a cylindrical version of RGB, where the hue is the angle around the color cylinder, the saturation is the distance from the center, and the lightness is the height from the bottom. Its composition makes it especially good for operations like changing green to red, making a color more gray, or making it darker.

See HSV for a very similar color space, with brightness instead of lightness.

Fields

The hue of the color, in degrees. Decides if it's red, blue, purple, etc.

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.

Methods

impl<T: Float> Hsl<T>
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Linear HSL.

Trait Implementations

impl<T: Clone + Float> Clone for Hsl<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy + Float> Copy for Hsl<T>
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impl<T: Debug + Float> Debug for Hsl<T>
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Formats the value using the given formatter.

impl<T: PartialEq + Float> PartialEq for Hsl<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Float> FromColor<T> for Hsl<T>
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Convert from XYZ color space

Convert from RGB color space

Convert from HSL color space

Convert from HSV color space

Convert from Yxy color space

Convert from Lab* color space

Convert from LCh° color space

Convert from HWB color space

Convert from Luma

impl<T: Float> Limited for Hsl<T>
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Check if the color's components are within the expected ranges.

Return a new color where the components has been clamped to the nearest valid values. Read more

Clamp the color's components to the nearest valid values.

impl<T: Float> Mix for Hsl<T>
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The type of the mixing factor.

Mix the color with an other color, by factor. Read more

impl<T: Float> Shade for Hsl<T>
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The type of the lighten/darken amount.

Lighten the color by amount.

Darken the color by amount.

impl<T: Float> GetHue for Hsl<T>
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The kind of hue unit this color space uses. Read more

Calculate a hue if possible. Read more

impl<T: Float> Hue for Hsl<T>
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Return a new copy of self, but with a specific hue.

Return a new copy of self, but with the hue shifted by amount.

impl<T: Float> Saturate for Hsl<T>
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The type of the (de)saturation factor.

Increase the saturation by factor.

Decrease the saturation by factor.

impl<T: Float> Default for Hsl<T>
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Returns the "default value" for a type. Read more

impl<T: Float> Add<Hsl<T>> for Hsl<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Add<T> for Hsl<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Sub<Hsl<T>> for Hsl<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> Sub<T> for Hsl<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> IntoColor<T> for Hsl<T>
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Convert into XYZ space

Convert into Yxy color space

Convert into Lab* color space

Convert into LCh° color space

Convert into RGB color space.

Convert into HSL color space

Convert into HSV color space

Convert into Luma

Convert into HWB color space

impl<T: Float> From<Alpha<Hsl<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Color<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Xyz<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Xyz<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Yxy<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Yxy<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Lab<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lab<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Lch<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lch<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Rgb<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Rgb<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Hsv<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hsv<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Hwb<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hwb<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Luma<T>> for Hsl<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Luma<T>, T>> for Hsl<T>
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Performs the conversion.

impl<T: Float + ApproxEq> ApproxEq for Hsl<T> where
    T::Epsilon: Copy + Float
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.