Struct palette::Hwb [] [src]

pub struct Hwb<T: Float = f32> {
    pub hue: RgbHue<T>,
    pub whiteness: T,
    pub blackness: T,
}

Linear HWB color space.

HWB is a cylindrical version of RGB and it's very closely related to HSV. It describes colors with a starting hue, then a degree of whiteness and blackness to mix into that base hue.

It is very intuitive for humans to use and many color-pickers are based on the HWB color system

Fields

The hue of the color, in degrees. Decides if it's red, blue, purple, etc. Same as the hue for HSL and HSV.

The whiteness of the color. It specifies the amount white to mix into the hue. It varies from 0 to 1, with 1 being always full white and 0 always being the color shade (a mixture of a pure hue with black) chosen with the other two controls.

The blackness of the color. It specifies the amount black to mix into the hue. It varies from 0 to 1, with 1 being always full black and 0 always being the color tint (a mixture of a pure hue with white) chosen with the other two

Methods

impl<T: Float> Hwb<T>
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Linear HWB.

Trait Implementations

impl<T: Clone + Float> Clone for Hwb<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy + Float> Copy for Hwb<T>
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impl<T: Debug + Float> Debug for Hwb<T>
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Formats the value using the given formatter.

impl<T: PartialEq + Float> PartialEq for Hwb<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Float> FromColor<T> for Hwb<T>
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Convert from XYZ color space

Convert from HSV color space

Convert from HWB color space

Convert from Yxy color space

Convert from Lab* color space

Convert from LCh° color space

Convert from RGB color space

Convert from HSL color space

Convert from Luma

impl<T: Float> Limited for Hwb<T>
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Check if the color's components are within the expected ranges.

Return a new color where the components has been clamped to the nearest valid values. Read more

Clamp the color's components to the nearest valid values.

impl<T: Float> Mix for Hwb<T>
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The type of the mixing factor.

Mix the color with an other color, by factor. Read more

impl<T: Float> Shade for Hwb<T>
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The type of the lighten/darken amount.

Lighten the color by amount.

Darken the color by amount.

impl<T: Float> GetHue for Hwb<T>
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The kind of hue unit this color space uses. Read more

Calculate a hue if possible. Read more

impl<T: Float> Hue for Hwb<T>
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Return a new copy of self, but with a specific hue.

Return a new copy of self, but with the hue shifted by amount.

impl<T: Float> Default for Hwb<T>
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Returns the "default value" for a type. Read more

impl<T: Float> Add<Hwb<T>> for Hwb<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Add<T> for Hwb<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Sub<Hwb<T>> for Hwb<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> Sub<T> for Hwb<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> IntoColor<T> for Hwb<T>
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Convert into XYZ space

Convert into Yxy color space

Convert into Lab* color space

Convert into LCh° color space

Convert into RGB color space.

Convert into HSL color space

Convert into HSV color space

Convert into Luma

Convert into HWB color space

impl<T: Float> From<Alpha<Hwb<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Color<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Xyz<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Xyz<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Yxy<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Yxy<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Lab<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lab<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Lch<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lch<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Rgb<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Rgb<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Hsl<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hsl<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Hsv<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hsv<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Luma<T>> for Hwb<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Luma<T>, T>> for Hwb<T>
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Performs the conversion.

impl<T: Float + ApproxEq> ApproxEq for Hwb<T> where
    T::Epsilon: Copy + Float
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.