pub enum Animation {
    Value(AnimatedValue),
    Sequence(Vec<Animation, Global>),
    Parallel(Vec<Animation, Global>),
    Looped(Box<Animation, Global>),
    TimeShift(f32),
    Message(String),
}
Expand description

Defines a widget animation

Animation’s can be added to widget component’s AnimatorStates to animate values.

Creating an Animation doesn’t actually animate a specific value, but instead gives you a way to track the progress of an animated value using the value_progress function. This allows you to use the progress to calculate how to interpolate the real values when you build your widget.

Variants

Value(AnimatedValue)

A single animated value with a name and a duration

Sequence(Vec<Animation, Global>)

A sequence of animations that will be run in a row

Parallel(Vec<Animation, Global>)

A set of animations that will be run at the same time

Looped(Box<Animation, Global>)

An animation that will play in a loop

TimeShift(f32)

TODO: Document TimeShift

Message(String)

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.