Modules

Animation engine
Application foundation used to drive the RAUI interface
Mechanism for integrating external data into the UI
Interactivity traits
Layout engine
Widget messaging
Widget property types
Renderer traits
Widget signals
Widget state types
Widget types and the core component collection

Macros

Macro for implementing MessageData.
Macro for implementing PropsData.
Helper to manually create a WidgetComponent struct from a function.
A helper for getting the named children out of a widget context
Create a WidgetNode struct from a custom widget tree DSL

Structs

Represents a YAML number, whether integer or floating point.
Prints log messages to terminal via println! macro.

Enums

An error that can occur while processing a Prefab
Represents any valid YAML value.

Traits

Common logging interface that custom log engines should follow to enable their reusability across different modules that will log messages to text output targets. Objects that implement this trait should be considered text output targets, for example text streams, terminal, network-based loggers, even application screen.
The Prefab trait is implemented for types that are able to translate to and from PrefabValue’s

Type Definitions

An integer, scalar value define as a type alias to allow switching between 32 and 64 bit integers
A floating point, scalar value define as a type alias to allow switching between 32 and 64 bit floats
An unsigned, integer, scalar value define as a type alias to allow switching between 32 and 64 bit integers

Attribute Macros

Allows you to execute re-usable logic after your component body
An attribute macro that allows you to add hooks that will execute before your component body

Derive Macros

Derive macro for the MessageData trait
Derive macro for the PropsData trait