pub struct Camera {
    pub position: Vec2,
    pub rotation: Scalar,
    pub view_size: Scalar,
    /* private fields */
}

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§position: Vec2§rotation: Scalar§view_size: Scalar

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impl Camera

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pub fn transform(&self) -> Transform2d

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pub fn viewport_size(&self) -> Vec2

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pub fn world_size(&self) -> Vec2

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pub fn screen_to_camera_point(&self, point: Vec2) -> Vec2

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pub fn camera_to_screen_point(&self, point: Vec2) -> Vec2

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impl Default for Camera

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fn default() -> Self

Returns the “default value” for a type. Read more

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