use crate::resources::*;
use oxygengine_core::prelude::*;
pub struct Camera {
pub position: Vec2,
pub rotation: Scalar,
pub view_size: Scalar,
pub(crate) viewport_size: Vec2,
pub(crate) projection_matrix: Mat4,
pub(crate) projection_matrix_inv: Mat4,
}
impl Default for Camera {
fn default() -> Self {
Self {
position: Default::default(),
rotation: 0.0,
view_size: 1024.0,
viewport_size: Default::default(),
projection_matrix: Default::default(),
projection_matrix_inv: Default::default(),
}
}
}
impl Camera {
pub fn transform(&self) -> Transform2d {
Transform2d {
position: self.position,
rotation: self.rotation,
scale: 1.0.into(),
}
}
pub fn viewport_size(&self) -> Vec2 {
self.viewport_size
}
pub fn world_size(&self) -> Vec2 {
self.projection_matrix_inv
.mul_point(vec3(2.0, -2.0, 0.0))
.into()
}
pub fn screen_to_camera_point(&self, mut point: Vec2) -> Vec2 {
point.y = -point.y;
self.projection_matrix_inv
.mul_point(2.0 * point / self.viewport_size)
}
pub fn camera_to_screen_point(&self, point: Vec2) -> Vec2 {
self.projection_matrix.mul_point(point) * self.viewport_size * vec2(0.5, -0.5)
}
}