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GpuContext

Struct GpuContext 

Source
pub struct GpuContext {
    pub device: Device,
    pub queue: Queue,
    pub color_texture: Texture,
    pub color_view: TextureView,
    pub width: u32,
    pub height: u32,
}
Expand description

An initialised headless GPU context: device, queue, and an offscreen colour texture (plus its view) sized to the requested surface.

No window or swap-chain surface is involved — rendering goes to the offscreen texture, which can then be read back to CPU memory with crate::gpu::renderer’s readback path.

Fields§

§device: Device

The logical GPU device.

§queue: Queue

The command queue for the device.

§color_texture: Texture

The offscreen colour texture (RENDER_ATTACHMENT | COPY_SRC).

§color_view: TextureView

A default view over color_texture.

§width: u32

Target width in physical pixels.

§height: u32

Target height in physical pixels.

Implementations§

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impl GpuContext

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pub fn headless(width: u32, height: u32) -> Result<Self, UiError>

Initialise a headless GPU context with an offscreen target of width × height pixels.

§Errors
  • UiError::Unsupported — no GPU adapter is available (the caller should treat this as “skip”, not a hard failure), or the requested target dimensions are zero.
  • UiError::Backend — the adapter was found but the device request failed.

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