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oxiui_render_wgpu/gpu/
device.rs

1//! Headless wgpu device acquisition and the offscreen colour target.
2//!
3//! [`GpuContext::headless`] performs the full no-window initialisation chain:
4//! `Instance` → `request_adapter` → `request_device`/`queue` → an offscreen
5//! colour texture.  Every step that can fail returns a [`UiError`]; in
6//! particular, a missing adapter (no GPU available) yields
7//! [`UiError::Unsupported`] so callers — most importantly the headless tests —
8//! can *gracefully skip* rather than panic on machines without a usable GPU.
9//!
10//! The offscreen target uses [`wgpu::TextureFormat::Rgba8Unorm`] (the *linear*,
11//! non-sRGB variant) so that a solid colour written by the fragment shader is
12//! copied back byte-for-byte.  An sRGB target would apply the OETF on store and
13//! distort the asserted pixel values.
14
15use oxiui_core::UiError;
16
17/// The non-sRGB offscreen colour format.  Chosen so solid-colour readback is
18/// byte-exact (sRGB encoding would skew the stored values).
19pub const TARGET_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
20
21/// An initialised headless GPU context: device, queue, and an offscreen colour
22/// texture (plus its view) sized to the requested surface.
23///
24/// No window or swap-chain surface is involved — rendering goes to the
25/// offscreen texture, which can then be read back to CPU memory with
26/// [`crate::gpu::renderer`]'s readback path.
27pub struct GpuContext {
28    /// The logical GPU device.
29    pub device: wgpu::Device,
30    /// The command queue for the device.
31    pub queue: wgpu::Queue,
32    /// The offscreen colour texture (`RENDER_ATTACHMENT | COPY_SRC`).
33    pub color_texture: wgpu::Texture,
34    /// A default view over [`color_texture`](GpuContext::color_texture).
35    pub color_view: wgpu::TextureView,
36    /// Target width in physical pixels.
37    pub width: u32,
38    /// Target height in physical pixels.
39    pub height: u32,
40}
41
42impl GpuContext {
43    /// Initialise a headless GPU context with an offscreen target of
44    /// `width × height` pixels.
45    ///
46    /// # Errors
47    ///
48    /// * [`UiError::Unsupported`] — no GPU adapter is available (the caller
49    ///   should treat this as "skip", not a hard failure), or the requested
50    ///   target dimensions are zero.
51    /// * [`UiError::Backend`] — the adapter was found but the device request
52    ///   failed.
53    pub fn headless(width: u32, height: u32) -> Result<Self, UiError> {
54        if width == 0 || height == 0 {
55            return Err(UiError::Unsupported(
56                "headless target dimensions must be non-zero".to_string(),
57            ));
58        }
59
60        // `Instance::default()` enables `Backends::all()` with no display handle
61        // — exactly what a headless (no-window) context needs.  On this host
62        // that resolves to the Metal backend.
63        let instance = wgpu::Instance::default();
64
65        // Block on the async adapter request.  A `None`/`Err` here means no GPU
66        // is usable on this host → surface as Unsupported so tests can skip.
67        let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
68            power_preference: wgpu::PowerPreference::default(),
69            force_fallback_adapter: false,
70            compatible_surface: None,
71        }))
72        .map_err(|e| UiError::Unsupported(format!("no GPU adapter available: {e}")))?;
73
74        let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
75            label: Some("oxiui-render-wgpu headless device"),
76            required_features: wgpu::Features::empty(),
77            required_limits: wgpu::Limits::downlevel_defaults(),
78            memory_hints: wgpu::MemoryHints::Performance,
79            experimental_features: wgpu::ExperimentalFeatures::disabled(),
80            trace: wgpu::Trace::Off,
81        }))
82        .map_err(|e| UiError::Backend(format!("GPU device request failed: {e}")))?;
83
84        let color_texture = device.create_texture(&wgpu::TextureDescriptor {
85            label: Some("oxiui-render-wgpu offscreen target"),
86            size: wgpu::Extent3d {
87                width,
88                height,
89                depth_or_array_layers: 1,
90            },
91            mip_level_count: 1,
92            sample_count: 1,
93            dimension: wgpu::TextureDimension::D2,
94            format: TARGET_FORMAT,
95            usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
96            view_formats: &[],
97        });
98
99        let color_view = color_texture.create_view(&wgpu::TextureViewDescriptor::default());
100
101        Ok(Self {
102            device,
103            queue,
104            color_texture,
105            color_view,
106            width,
107            height,
108        })
109    }
110}