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GpuCollisionPipeline

Struct GpuCollisionPipeline 

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pub struct GpuCollisionPipeline {
    pub broadphase: GpuBroadphase,
    pub narrowphase: GpuNarrowphase,
    pub contact_cache: GpuContactCache,
    pub aabb_tree: GpuAabbTree,
    pub contacts: Vec<ContactResult>,
    pub manifolds: Vec<PersistentManifoldGpu>,
    pub cumulative_stats: CollisionKernelStats,
}
Expand description

Full GPU collision pipeline: broadphase (SAP) + narrowphase (GJK) + persistent contact cache with warmstarting.

Intended as the primary collision API. Configure once, call step each physics tick to get a fresh contact list.

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§broadphase: GpuBroadphase

SAP broadphase.

§narrowphase: GpuNarrowphase

GJK narrowphase.

§contact_cache: GpuContactCache

Persistent contact cache.

§aabb_tree: GpuAabbTree

AABB tree (rebuilt each frame or on-demand).

§contacts: Vec<ContactResult>

Contact list from the most recent step.

§manifolds: Vec<PersistentManifoldGpu>

Persistent manifolds.

§cumulative_stats: CollisionKernelStats

Cumulative stats since pipeline creation.

Implementations§

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impl GpuCollisionPipeline

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pub fn new(margin: f32, max_cache_age: u32) -> Self

Create a new GpuCollisionPipeline with sensible defaults.

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pub fn step(&mut self, aabbs: &[AabbGpu])

Run one full collision step using SAP broadphase + GJK narrowphase.

Steps:

  1. Rebuild the AABB tree.
  2. Run SAP broadphase.
  3. Run GJK narrowphase on each pair.
  4. Refresh contact cache; apply warmstart data.
  5. Update persistent manifolds.
  6. Age out stale cache entries.
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pub fn reset(&mut self)

Clear all contacts, manifolds, and the contact cache.

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pub fn total_contact_points(&self) -> usize

Total active contact points across all manifolds.

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pub fn frame_stats(&self) -> CollisionKernelStats

Get a snapshot of per-frame broadphase + narrowphase stats.

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impl Debug for GpuCollisionPipeline

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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