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GpuAabbTree

Struct GpuAabbTree 

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pub struct GpuAabbTree {
    pub nodes: Vec<BvhNodeGpu>,
    pub root: usize,
    pub num_primitives: usize,
    pub morton_codes: Vec<u32>,
}
Expand description

Flat AABB tree (BVH) built with parallel bottom-up Morton-code construction.

The tree stores nodes in a flat VecBvhNodeGpu` for cache-friendly GPU traversal. Construction uses a parallel (CPU-mock) bottom-up merge pass after sorting leaf centres by Morton code.

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§nodes: Vec<BvhNodeGpu>

Flat array of BVH nodes.

§root: usize

Index of the root node.

§num_primitives: usize

Number of leaf primitives.

§morton_codes: Vec<u32>

Morton codes computed during last build.

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impl GpuAabbTree

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pub fn new() -> Self

Create a new empty GpuAabbTree.

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pub fn build(&mut self, aabbs: &[AabbGpu])

Build the tree from a slice of AabbGpu primitives.

Sorts primitives by Morton code, inserts leaf nodes, then performs a CPU-mock parallel bottom-up merge to form internal nodes.

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pub fn query(&self, query: &AabbGpu) -> Vec<u32>

Query all leaf primitives whose AABB overlaps query.

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pub fn depth(&self) -> usize

Tree depth (longest path from root to leaf).

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pub fn leaf_count(&self) -> usize

Count the number of leaf nodes.

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pub fn sah_cost(&self) -> f32

Surface Area Heuristic cost of the tree.

SAH cost = sum over all internal nodes of surface_area(node).

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impl Debug for GpuAabbTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GpuAabbTree

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fn default() -> GpuAabbTree

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = <U as TryFrom<T>>::Error

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