pub enum BodyMode {
Dynamic,
Kinematic,
Static,
Sleeping,
}Expand description
Simulation mode for a body.
Variants§
Dynamic
Full rigid-body dynamics.
Kinematic
Infinite-mass body that is moved by user code; affects dynamic bodies.
Static
Immovable body; participates in collision but never moves.
Sleeping
Body that is asleep and not integrated until woken.
Trait Implementations§
impl Copy for BodyMode
impl Eq for BodyMode
impl StructuralPartialEq for BodyMode
Auto Trait Implementations§
impl Freeze for BodyMode
impl RefUnwindSafe for BodyMode
impl Send for BodyMode
impl Sync for BodyMode
impl Unpin for BodyMode
impl UnsafeUnpin for BodyMode
impl UnwindSafe for BodyMode
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
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fn is_in_subset(&self) -> bool
Checks if
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.