pub struct Ray3 {
pub origin: [f64; 3],
pub direction: [f64; 3],
}Expand description
A 3D ray with origin and (pre-normalized) direction.
Fields§
§origin: [f64; 3]Ray origin.
direction: [f64; 3]Ray direction (should be normalized).
Implementations§
Source§impl Ray3
impl Ray3
Sourcepub fn new(origin: [f64; 3], direction: [f64; 3]) -> Self
pub fn new(origin: [f64; 3], direction: [f64; 3]) -> Self
Create a new ray. Direction is normalized.
Sourcepub fn intersect_sphere(&self, center: [f64; 3], radius: f64) -> Option<f64>
pub fn intersect_sphere(&self, center: [f64; 3], radius: f64) -> Option<f64>
Intersect ray with a sphere. Returns nearest positive t, or None.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Ray3
impl RefUnwindSafe for Ray3
impl Send for Ray3
impl Sync for Ray3
impl Unpin for Ray3
impl UnsafeUnpin for Ray3
impl UnwindSafe for Ray3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.