pub struct Contact {
pub body_a: BodyHandle,
pub body_b: Option<BodyHandle>,
pub point: [Real; 3],
pub normal: [Real; 3],
pub depth: Real,
pub restitution: Real,
pub friction: Real,
}Expand description
Represents a single contact between two bodies.
Fields§
§body_a: BodyHandleHandle of body A.
body_b: Option<BodyHandle>Handle of body B (None = static world).
point: [Real; 3]Contact point in world space.
normal: [Real; 3]Contact normal pointing from B toward A.
depth: RealPenetration depth.
restitution: RealCombined restitution coefficient.
friction: RealCombined friction coefficient.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Contact
impl RefUnwindSafe for Contact
impl Send for Contact
impl Sync for Contact
impl Unpin for Contact
impl UnsafeUnpin for Contact
impl UnwindSafe for Contact
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
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fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.