pub struct Ray3D {
pub origin: [f64; 3],
pub direction: [f64; 3],
}Expand description
A ray in 3-D space stored with plain [f64; 3] arrays (no nalgebra).
Fields§
§origin: [f64; 3]Ray origin.
direction: [f64; 3]Unit direction.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Ray3D
impl RefUnwindSafe for Ray3D
impl Send for Ray3D
impl Sync for Ray3D
impl Unpin for Ray3D
impl UnsafeUnpin for Ray3D
impl UnwindSafe for Ray3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.