#[repr(C)]pub struct JPH_CharacterVirtualSettings {Show 18 fields
pub base: JPH_CharacterBaseSettings,
pub ID: JPH_CharacterID,
pub mass: f32,
pub maxStrength: f32,
pub shapeOffset: JPH_Vec3,
pub backFaceMode: JPH_BackFaceMode,
pub predictiveContactDistance: f32,
pub maxCollisionIterations: u32,
pub maxConstraintIterations: u32,
pub minTimeRemaining: f32,
pub collisionTolerance: f32,
pub characterPadding: f32,
pub maxNumHits: u32,
pub hitReductionCosMaxAngle: f32,
pub penetrationRecoverySpeed: f32,
pub innerBodyShape: *const JPH_Shape,
pub innerBodyIDOverride: JPH_BodyID,
pub innerBodyLayer: JPH_ObjectLayer,
}Fields§
§base: JPH_CharacterBaseSettings§ID: JPH_CharacterID§mass: f32§maxStrength: f32§shapeOffset: JPH_Vec3§backFaceMode: JPH_BackFaceMode§predictiveContactDistance: f32§maxCollisionIterations: u32§maxConstraintIterations: u32§minTimeRemaining: f32§collisionTolerance: f32§characterPadding: f32§maxNumHits: u32§hitReductionCosMaxAngle: f32§penetrationRecoverySpeed: f32§innerBodyShape: *const JPH_Shape§innerBodyIDOverride: JPH_BodyID§innerBodyLayer: JPH_ObjectLayerTrait Implementations§
Source§impl Clone for JPH_CharacterVirtualSettings
impl Clone for JPH_CharacterVirtualSettings
impl Copy for JPH_CharacterVirtualSettings
Auto Trait Implementations§
impl !Send for JPH_CharacterVirtualSettings
impl !Sync for JPH_CharacterVirtualSettings
impl Freeze for JPH_CharacterVirtualSettings
impl RefUnwindSafe for JPH_CharacterVirtualSettings
impl Unpin for JPH_CharacterVirtualSettings
impl UnsafeUnpin for JPH_CharacterVirtualSettings
impl UnwindSafe for JPH_CharacterVirtualSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more