pub struct ComputePipelineBuilder<'a> { /* private fields */ }Expand description
Builder for compute pipelines with common configurations.
Implementations§
Source§impl<'a> ComputePipelineBuilder<'a>
impl<'a> ComputePipelineBuilder<'a>
Sourcepub fn new(
device: &'a Device,
shader: &'a ShaderModule,
entry_point: impl Into<String>,
) -> Self
pub fn new( device: &'a Device, shader: &'a ShaderModule, entry_point: impl Into<String>, ) -> Self
Create a new compute pipeline builder.
Sourcepub fn bind_group_layout(self, layout: &'a BindGroupLayout) -> Self
pub fn bind_group_layout(self, layout: &'a BindGroupLayout) -> Self
Add a bind group layout.
Sourcepub fn build(self) -> GpuResult<ComputePipeline>
pub fn build(self) -> GpuResult<ComputePipeline>
Auto Trait Implementations§
impl<'a> Freeze for ComputePipelineBuilder<'a>
impl<'a> !RefUnwindSafe for ComputePipelineBuilder<'a>
impl<'a> Send for ComputePipelineBuilder<'a>
impl<'a> Sync for ComputePipelineBuilder<'a>
impl<'a> Unpin for ComputePipelineBuilder<'a>
impl<'a> UnsafeUnpin for ComputePipelineBuilder<'a>
impl<'a> !UnwindSafe for ComputePipelineBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more