pub struct TiledBuffer<T> { /* private fields */ }Expand description
A tiled buffer for cache-friendly access patterns
Large rasters can be divided into tiles for better cache locality. This is especially important for SIMD operations on multi-megabyte datasets.
Implementations§
Source§impl<T: Default + Copy> TiledBuffer<T>
impl<T: Default + Copy> TiledBuffer<T>
Auto Trait Implementations§
impl<T> Freeze for TiledBuffer<T>
impl<T> RefUnwindSafe for TiledBuffer<T>where
T: RefUnwindSafe,
impl<T> Send for TiledBuffer<T>where
T: Send,
impl<T> Sync for TiledBuffer<T>where
T: Sync,
impl<T> Unpin for TiledBuffer<T>
impl<T> UnsafeUnpin for TiledBuffer<T>
impl<T> UnwindSafe for TiledBuffer<T>where
T: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more