pub struct Renderer {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub surface: SurfaceState,
/* private fields */
}Fields§
§device: Arc<Device>§queue: Arc<Queue>§surface: SurfaceStateImplementations§
Source§impl Renderer
impl Renderer
pub async fn new(window: Arc<Window>) -> Result<Renderer, RendererError>
pub fn resize(&mut self, width: u32, height: u32)
pub fn format(&self) -> TextureFormat
pub fn width(&self) -> u32
pub fn height(&self) -> u32
pub fn begin_frame(&self) -> Result<SurfaceTexture, RendererError>
pub fn submit(&self, command_buffers: Vec<CommandBuffer>)
Auto Trait Implementations§
impl !Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl UnsafeUnpin for Renderer
impl !UnwindSafe for Renderer
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T: ?Sized,
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T: Any,
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