pub struct SurfaceState { /* private fields */ }Implementations§
Source§impl SurfaceState
impl SurfaceState
pub fn new( surface: Surface<'static>, adapter: &Adapter, device: &Device, width: u32, height: u32, ) -> SurfaceState
pub fn resize(&mut self, device: &Device, width: u32, height: u32)
pub fn format(&self) -> TextureFormat
pub fn width(&self) -> u32
pub fn height(&self) -> u32
pub fn acquire(&self) -> Result<SurfaceTexture, SurfaceError>
Auto Trait Implementations§
impl !Freeze for SurfaceState
impl !RefUnwindSafe for SurfaceState
impl Send for SurfaceState
impl Sync for SurfaceState
impl Unpin for SurfaceState
impl UnsafeUnpin for SurfaceState
impl !UnwindSafe for SurfaceState
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