pub struct Camera2D {
    pub rotation: f32,
    pub zoom: Vec2,
    pub target: Vec2,
    pub offset: Vec2,
    pub render_target: Option<RenderTarget>,
}

Fields

rotation: f32

Rotation in degrees

zoom: Vec2

Scaling, should be (1.0, 1.0) by default

target: Vec2

Rotation and zoom origin

offset: Vec2

Displacement from target

render_target: Option<RenderTarget>

If “render_target” is set - camera will render to texture otherwise to the screen

Implementations

Will make camera space equals given rect

Returns the screen space position for a 2d camera world space position Screen position in window space - from (0, 0) to (screen_width, screen_height())

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.