pub trait Camera {
fn matrix(&self) -> Mat4;
fn depth_enabled(&self) -> bool;
fn render_pass(&self) -> Option<RenderPass>;
}
Required Methods
source
fn depth_enabled(&self) -> bool
source
pub trait Camera {
fn matrix(&self) -> Mat4;
fn depth_enabled(&self) -> bool;
fn render_pass(&self) -> Option<RenderPass>;
}