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MaterialProps

Struct MaterialProps 

Source
pub struct MaterialProps {
    pub class: MaybeProp<String>,
    pub variant: MaterialVariant,
    pub elevation: MaterialElevation,
    pub corners: MaterialCorners,
    pub children: Children,
}
Expand description

Props for the Material component.

Orbital surface container with material variant, elevation, and corner treatment.

Surface treatment only (background, shadow, radius, stroke) — no layout or padding. Put spacing and flex layout on inner [Flex] or [Card] slots.

Pick MaterialElevation for depth: Flat for co-planar shell and bordered panels, Resting for cards at rest, Raised for emphasized callouts, Floating for popovers, and Modal for dialogs. Use MaterialVariant::Scrim as a scrim/backdrop surface (often paired with [Backdrop]).

§When to use

  • Solid for most layout regions, cards, and content canvases - Outlined for flat bordered panels — pair with MaterialElevation::Flat - Frost / Shell for shell chrome and transient panels - Scrim for modal overlays — often paired with [Backdrop]

§Usage

  1. Pick a MaterialVariant for opacity and backdrop treatment. 2. Set MaterialElevationResting for inline panels, Raised for emphasized cards. 3. Set MaterialCorners when square edges are required. 4. Put layout and padding on inner [Flex] or card compound slots, not on Material.

§Best Practices

§Do’s

  • Prefer Resting elevation for cards at rest and Raised for hero callouts * Compose Material inside [Card] rather than duplicating surface CSS * Use Frost + Floating for popovers over busy backgrounds * Wrap preview and test hooks in a native div with data-testid

§Don’ts

  • Do not add flex layout or default padding on Material — use [Flex] or [Card] * Do not use inline style for one-off sizing — use Turf classes and CSS vars * Do not stack many elevated surfaces at the same tier without visual hierarchy

§Examples

§Solid at rest

Default opaque surface with resting elevation for inline panels and content regions.

use crate::{Material, MaterialElevation, MaterialVariant};
view! {
    <div data-testid="material-preview">
        <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
            <div style="padding: 16px;">"Surface content"</div>
        </Material>
    </div>
}

§Solid raised

Raised elevation emphasizes a surface above its neighbors—common for hero cards and callouts.

use crate::{Material, MaterialElevation, MaterialVariant};
view! {
    <div data-testid="material-raised-preview">
        <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Raised>
            <div style="padding: 16px;">"Raised surface"</div>
        </Material>
    </div>
}

§Variant matrix

Compare Solid, Frost, Shell, and Scrim treatments side by side over a textured background.

use crate::{Flex, FlexGap, FlexWrap, Material, MaterialElevation, MaterialVariant};
view! {
    <div
        data-testid="material-variant-matrix"
        style="padding: 16px; background: linear-gradient(135deg, #1A6F94 0%, #6B3FA0 100%);"
    >
        <Flex gap=FlexGap::Medium wrap=FlexWrap::Wrap>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
                <div style="padding: 12px;">"Solid"</div>
            </Material>
            <Material variant=MaterialVariant::Frost elevation=MaterialElevation::Resting>
                <div style="padding: 12px;">"Frost"</div>
            </Material>
            <Material variant=MaterialVariant::Shell elevation=MaterialElevation::Resting>
                <div style="padding: 12px;">"Shell"</div>
            </Material>
            <Material variant=MaterialVariant::Scrim elevation=MaterialElevation::Resting>
                <div style="padding: 12px; color: white;">"Scrim"</div>
            </Material>
        </Flex>
    </div>
}

§Elevation matrix

Shadow tiers from Flat through Modal on Solid — each tier maps to a design-token shadow scale.

use crate::{Flex, FlexGap, FlexWrap, Material, MaterialElevation, MaterialVariant};
view! {
    <div data-testid="material-elevation-matrix">
        <Flex gap=FlexGap::Medium wrap=FlexWrap::Wrap>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Flat>
                <div style="padding: 12px;">"Flat"</div>
            </Material>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
                <div style="padding: 12px;">"Resting"</div>
            </Material>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Raised>
                <div style="padding: 12px;">"Raised"</div>
            </Material>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Floating>
                <div style="padding: 12px;">"Floating"</div>
            </Material>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Modal>
                <div style="padding: 12px;">"Modal"</div>
            </Material>
        </Flex>
    </div>
}

§Frost floating

Frosted glass with floating elevation for transient panels and popovers over busy content.

use crate::{Material, MaterialElevation, MaterialVariant};
view! {
    <div
        data-testid="material-frost-preview"
        style="padding: 24px; background: linear-gradient(135deg, #1A6F94 0%, #6B3FA0 100%);"
    >
        <Material variant=MaterialVariant::Frost elevation=MaterialElevation::Floating>
            <div style="padding: 16px;">"Frosted panel"</div>
        </Material>
    </div>
}

§CSS var override

Turf class sets --orbital-material-width for one-off sizing without a style prop.

use crate::{Material, MaterialElevation, MaterialVariant};
use turf::inline_style_sheet_values;
view! {
    <div data-testid="material-var-override">
        {
            let (style_sheet, class_names) = inline_style_sheet_values! {
                .NarrowMaterial {
                    --orbital-material-width: 240px;
                }
            };
            view! {
                <style>{style_sheet}</style>
                <Material
                    variant=MaterialVariant::Solid
                    elevation=MaterialElevation::Resting
                    class=class_names.narrow_material
                >
                    <div style="padding: 16px;">"Fixed width surface"</div>
                </Material>
            }
        }
    </div>
}

§Theme: elevation scale

Custom elevation scale in the theme scope increases resting shadow depth on the sample surface.

use leptos::prelude::*;
use crate::{Material, MaterialElevation, MaterialVariant};
use orbital_theme::{ElevationScale, OrbitalThemeProvider, Theme, ThemeMode, ThemeOverrides};
view! {
    <div data-testid="material-theme-elevation">
        <OrbitalThemeProvider theme=RwSignal::new(Theme::custom(
            ThemeMode::Light,
            ThemeOverrides {
                elevation: Some(ElevationScale { multiplier: 1.75 }),
                ..Default::default()
            },
        ))>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
                <div style="padding: 16px;">"Scaled elevation"</div>
            </Material>
        </OrbitalThemeProvider>
    </div>
}

§Composed in Card

Card delegates surface treatment to Material — layout gaps live on inner Flex, not the surface root.

use crate::Card;
view! {
    <div data-testid="material-in-card" style="max-width: 360px;">
        <Card>
            <div style="padding: 16px;">"Card body on Material surface"</div>
        </Card>
    </div>
}

§Outlined flat

Stroke-bordered surface with no shadow — typical for outlined panels and list items.

use crate::{Material, MaterialElevation, MaterialVariant};
view! {
    <div data-testid="material-outlined-preview">
        <Material variant=MaterialVariant::Outlined elevation=MaterialElevation::Flat>
            <div style="padding: 16px;">"Outlined surface"</div>
        </Material>
    </div>
}

§Square corners

Square corner treatment removes border radius on the surface root.

use crate::{Material, MaterialCorners, MaterialElevation, MaterialVariant};
view! {
    <div data-testid="material-square-preview">
        <Material
            variant=MaterialVariant::Solid
            elevation=MaterialElevation::Resting
            corners=MaterialCorners::Square
        >
            <div style="padding: 16px;">"Square surface"</div>
        </Material>
    </div>
}

§Outlined vs solid

Side-by-side contrast between filled solid and stroke-outlined surfaces.

use crate::{Flex, FlexGap, Material, MaterialElevation, MaterialVariant};
view! {
    <div data-testid="material-appearance-matrix">
        <Flex gap=FlexGap::Medium>
            <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
                <div style="padding: 12px;">"Solid"</div>
            </Material>
            <Material variant=MaterialVariant::Outlined elevation=MaterialElevation::Flat>
                <div style="padding: 12px;">"Outlined"</div>
            </Material>
        </Flex>
    </div>
}

§Required Props

  • children: Children
    • Surface content rendered inside the elevated or flat Material shell.

§Optional Props

Fields§

§class: MaybeProp<String>

Optional CSS class on the root element.

§variant: MaterialVariant

Orbital material treatment (texture / translucency).

§elevation: MaterialElevation

Orbital elevation tier (shadow depth).

§corners: MaterialCorners

Corner treatment on the surface root.

§children: Children

Surface content rendered inside the elevated or flat Material shell.

Implementations§

Source§

impl MaterialProps

Source

pub fn builder() -> MaterialPropsBuilder<((), (), (), (), ())>

Create a builder for building MaterialProps. On the builder, call .class(...)(optional), .variant(...)(optional), .elevation(...)(optional), .corners(...)(optional), .children(...) to set the values of the fields. Finally, call .build() to create the instance of MaterialProps.

Trait Implementations§

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impl Props for MaterialProps

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type Builder = MaterialPropsBuilder

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fn builder() -> Self::Builder

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