pub struct MaterialProps {
pub class: MaybeProp<String>,
pub variant: MaterialVariant,
pub elevation: MaterialElevation,
pub corners: MaterialCorners,
pub children: Children,
}Expand description
Props for the Material component.
Orbital surface container with material variant, elevation, and corner treatment.
Surface treatment only (background, shadow, radius, stroke) — no layout or padding. Put spacing and flex layout on inner [Flex] or [Card] slots.
Pick MaterialElevation for depth: Flat for co-planar shell and bordered panels, Resting for cards at rest, Raised for emphasized callouts, Floating for popovers, and Modal for dialogs. Use MaterialVariant::Scrim as a scrim/backdrop surface (often paired with [Backdrop]).
§When to use
- Solid for most layout regions, cards, and content canvases - Outlined for flat bordered panels — pair with
MaterialElevation::Flat- Frost / Shell for shell chrome and transient panels - Scrim for modal overlays — often paired with [Backdrop]
§Usage
- Pick a
MaterialVariantfor opacity and backdrop treatment. 2. SetMaterialElevation—Restingfor inline panels,Raisedfor emphasized cards. 3. SetMaterialCornerswhen square edges are required. 4. Put layout and padding on inner [Flex] or card compound slots, not on Material.
§Best Practices
§Do’s
- Prefer
Restingelevation for cards at rest andRaisedfor hero callouts * Compose Material inside [Card] rather than duplicating surface CSS * Use Frost + Floating for popovers over busy backgrounds * Wrap preview and test hooks in a nativedivwithdata-testid
§Don’ts
- Do not add flex layout or default padding on Material — use [
Flex] or [Card] * Do not use inlinestylefor one-off sizing — use Turf classes and CSS vars * Do not stack many elevated surfaces at the same tier without visual hierarchy
§Examples
§Solid at rest
Default opaque surface with resting elevation for inline panels and content regions.
use crate::{Material, MaterialElevation, MaterialVariant};
view! {
<div data-testid="material-preview">
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
<div style="padding: 16px;">"Surface content"</div>
</Material>
</div>
}§Solid raised
Raised elevation emphasizes a surface above its neighbors—common for hero cards and callouts.
use crate::{Material, MaterialElevation, MaterialVariant};
view! {
<div data-testid="material-raised-preview">
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Raised>
<div style="padding: 16px;">"Raised surface"</div>
</Material>
</div>
}§Variant matrix
Compare Solid, Frost, Shell, and Scrim treatments side by side over a textured background.
use crate::{Flex, FlexGap, FlexWrap, Material, MaterialElevation, MaterialVariant};
view! {
<div
data-testid="material-variant-matrix"
style="padding: 16px; background: linear-gradient(135deg, #1A6F94 0%, #6B3FA0 100%);"
>
<Flex gap=FlexGap::Medium wrap=FlexWrap::Wrap>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
<div style="padding: 12px;">"Solid"</div>
</Material>
<Material variant=MaterialVariant::Frost elevation=MaterialElevation::Resting>
<div style="padding: 12px;">"Frost"</div>
</Material>
<Material variant=MaterialVariant::Shell elevation=MaterialElevation::Resting>
<div style="padding: 12px;">"Shell"</div>
</Material>
<Material variant=MaterialVariant::Scrim elevation=MaterialElevation::Resting>
<div style="padding: 12px; color: white;">"Scrim"</div>
</Material>
</Flex>
</div>
}§Elevation matrix
Shadow tiers from Flat through Modal on Solid — each tier maps to a design-token shadow scale.
use crate::{Flex, FlexGap, FlexWrap, Material, MaterialElevation, MaterialVariant};
view! {
<div data-testid="material-elevation-matrix">
<Flex gap=FlexGap::Medium wrap=FlexWrap::Wrap>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Flat>
<div style="padding: 12px;">"Flat"</div>
</Material>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
<div style="padding: 12px;">"Resting"</div>
</Material>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Raised>
<div style="padding: 12px;">"Raised"</div>
</Material>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Floating>
<div style="padding: 12px;">"Floating"</div>
</Material>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Modal>
<div style="padding: 12px;">"Modal"</div>
</Material>
</Flex>
</div>
}§Frost floating
Frosted glass with floating elevation for transient panels and popovers over busy content.
use crate::{Material, MaterialElevation, MaterialVariant};
view! {
<div
data-testid="material-frost-preview"
style="padding: 24px; background: linear-gradient(135deg, #1A6F94 0%, #6B3FA0 100%);"
>
<Material variant=MaterialVariant::Frost elevation=MaterialElevation::Floating>
<div style="padding: 16px;">"Frosted panel"</div>
</Material>
</div>
}§CSS var override
Turf class sets --orbital-material-width for one-off sizing without a style prop.
use crate::{Material, MaterialElevation, MaterialVariant};
use turf::inline_style_sheet_values;
view! {
<div data-testid="material-var-override">
{
let (style_sheet, class_names) = inline_style_sheet_values! {
.NarrowMaterial {
--orbital-material-width: 240px;
}
};
view! {
<style>{style_sheet}</style>
<Material
variant=MaterialVariant::Solid
elevation=MaterialElevation::Resting
class=class_names.narrow_material
>
<div style="padding: 16px;">"Fixed width surface"</div>
</Material>
}
}
</div>
}§Theme: elevation scale
Custom elevation scale in the theme scope increases resting shadow depth on the sample surface.
use leptos::prelude::*;
use crate::{Material, MaterialElevation, MaterialVariant};
use orbital_theme::{ElevationScale, OrbitalThemeProvider, Theme, ThemeMode, ThemeOverrides};
view! {
<div data-testid="material-theme-elevation">
<OrbitalThemeProvider theme=RwSignal::new(Theme::custom(
ThemeMode::Light,
ThemeOverrides {
elevation: Some(ElevationScale { multiplier: 1.75 }),
..Default::default()
},
))>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
<div style="padding: 16px;">"Scaled elevation"</div>
</Material>
</OrbitalThemeProvider>
</div>
}§Composed in Card
Card delegates surface treatment to Material — layout gaps live on inner Flex, not the surface root.
use crate::Card;
view! {
<div data-testid="material-in-card" style="max-width: 360px;">
<Card>
<div style="padding: 16px;">"Card body on Material surface"</div>
</Card>
</div>
}§Outlined flat
Stroke-bordered surface with no shadow — typical for outlined panels and list items.
use crate::{Material, MaterialElevation, MaterialVariant};
view! {
<div data-testid="material-outlined-preview">
<Material variant=MaterialVariant::Outlined elevation=MaterialElevation::Flat>
<div style="padding: 16px;">"Outlined surface"</div>
</Material>
</div>
}§Square corners
Square corner treatment removes border radius on the surface root.
use crate::{Material, MaterialCorners, MaterialElevation, MaterialVariant};
view! {
<div data-testid="material-square-preview">
<Material
variant=MaterialVariant::Solid
elevation=MaterialElevation::Resting
corners=MaterialCorners::Square
>
<div style="padding: 16px;">"Square surface"</div>
</Material>
</div>
}§Outlined vs solid
Side-by-side contrast between filled solid and stroke-outlined surfaces.
use crate::{Flex, FlexGap, Material, MaterialElevation, MaterialVariant};
view! {
<div data-testid="material-appearance-matrix">
<Flex gap=FlexGap::Medium>
<Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
<div style="padding: 12px;">"Solid"</div>
</Material>
<Material variant=MaterialVariant::Outlined elevation=MaterialElevation::Flat>
<div style="padding: 12px;">"Outlined"</div>
</Material>
</Flex>
</div>
}§Required Props
- children:
Children- Surface content rendered inside the elevated or flat Material shell.
§Optional Props
- class:
impl Into<MaybeProp<String>>- Optional CSS class on the root element.
- variant:
MaterialVariant- Orbital material treatment (texture / translucency).
- elevation:
MaterialElevation- Orbital elevation tier (shadow depth).
- corners:
MaterialCorners- Corner treatment on the surface root.
Fields§
§class: MaybeProp<String>Optional CSS class on the root element.
variant: MaterialVariantOrbital material treatment (texture / translucency).
elevation: MaterialElevationOrbital elevation tier (shadow depth).
corners: MaterialCornersCorner treatment on the surface root.
children: ChildrenSurface content rendered inside the elevated or flat Material shell.
Implementations§
Source§impl MaterialProps
impl MaterialProps
Sourcepub fn builder() -> MaterialPropsBuilder<((), (), (), (), ())>
pub fn builder() -> MaterialPropsBuilder<((), (), (), (), ())>
Create a builder for building MaterialProps.
On the builder, call .class(...)(optional), .variant(...)(optional), .elevation(...)(optional), .corners(...)(optional), .children(...) to set the values of the fields.
Finally, call .build() to create the instance of MaterialProps.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for MaterialProps
impl !Sync for MaterialProps
impl !UnwindSafe for MaterialProps
impl Freeze for MaterialProps
impl Send for MaterialProps
impl Unpin for MaterialProps
impl UnsafeUnpin for MaterialProps
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