pub trait Renderer {
Show 29 methods
// Required methods
fn width(&self) -> u32;
fn height(&self) -> u32;
fn data(&self) -> &[Color];
fn data_mut(&mut self) -> &mut [Color];
fn sync(&mut self) -> bool;
fn mode(&self) -> &Cell<Mode>;
// Provided methods
fn pixel(&mut self, x: i32, y: i32, color: Color) { ... }
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color) { ... }
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... }
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color) { ... }
fn line(
&mut self,
argx1: i32,
argy1: i32,
argx2: i32,
argy2: i32,
color: Color
) { ... }
fn lines(&mut self, points: &[[i32; 2]], color: Color) { ... }
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color) { ... }
fn char(&mut self, x: i32, y: i32, c: char, color: Color) { ... }
fn set(&mut self, color: Color) { ... }
fn clear(&mut self) { ... }
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color) { ... }
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32) { ... }
fn box_shadow(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
) { ... }
fn image(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
) { ... }
fn image_legacy(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
) { ... }
fn image_over(&mut self, start: i32, image_data: &[Color]) { ... }
fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
) { ... }
fn image_fast(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
) { ... }
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
) { ... }
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
) { ... }
fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color) { ... }
fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... }
fn getpixel(&self, x: i32, y: i32) -> Color { ... }
}
Required Methods§
Provided Methods§
sourcefn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
Draw a piece of an arc. Negative radius will fill in the inside
sourcefn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
Draw a circle. Negative radius will fill in the inside
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
fn lines(&mut self, points: &[[i32; 2]], color: Color)
sourcefn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
Draw a path (GraphicsPath)
sourcefn char(&mut self, x: i32, y: i32, c: char, color: Color)
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
Draw a character, using the loaded font
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)
fn box_shadow( &mut self, x: i32, y: i32, w: u32, h: u32, offset_x: i32, offset_y: i32, r: i32, color: Color )
sourcefn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
Display an image
fn image_legacy( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color] )
sourcefn image_over(&mut self, start: i32, image_data: &[Color])
fn image_over(&mut self, start: i32, image_data: &[Color])
Display an image overwriting a portion of window starting at given line : very quick!!
sourcefn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn image_opaque( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] )
Display an image using non transparent method
fn image_fast( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] )
sourcefn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
fn linear_gradient( &mut self, rect_x: i32, rect_y: i32, rect_width: u32, rect_height: u32, start_x: i32, start_y: i32, end_x: i32, end_y: i32, start_color: Color, end_color: Color )
Draw a linear gradient in a rectangular region