Struct VirtualCanvas

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pub struct VirtualCanvas<'a> {
    pub width: u64,
    pub height: u64,
    pub data: &'a mut [u32],
    pub o_width: u64,
    pub o_height: u64,
    pub overlay: &'a mut [char],
}
Expand description

Here plugins do their changes.

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§width: u64§height: u64§data: &'a mut [u32]

ARGB data; access pixels with [y * width + x].

§o_width: u64§o_height: u64§overlay: &'a mut [char]

Overlay as visible on the screen; access pixels with [y * o_width + x].

Auto Trait Implementations§

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impl<'a> Freeze for VirtualCanvas<'a>

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impl<'a> RefUnwindSafe for VirtualCanvas<'a>

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impl<'a> Send for VirtualCanvas<'a>

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impl<'a> Sync for VirtualCanvas<'a>

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impl<'a> Unpin for VirtualCanvas<'a>

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impl<'a> !UnwindSafe for VirtualCanvas<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.