pub struct MultiServerClient { /* private fields */ }Expand description
Multi-server client managing multiple servers
Implementations§
Source§impl MultiServerClient
impl MultiServerClient
Sourcepub async fn new(servers_url: &str, echo_timeout_secs: u64) -> Result<Self>
pub async fn new(servers_url: &str, echo_timeout_secs: u64) -> Result<Self>
Create a new multi-server client with server discovery
Sourcepub async fn from_server_info(
server_infos: Vec<ServerInfo>,
echo_timeout_secs: u64,
) -> Result<Self>
pub async fn from_server_info( server_infos: Vec<ServerInfo>, echo_timeout_secs: u64, ) -> Result<Self>
Create a new multi-server client from provided server information
pub fn get_live_server_count(&self) -> usize
pub fn get_live_server_urls(&self) -> Vec<String>
pub fn set_server_selection_strategy( &mut self, strategy: ServerSelectionStrategy, )
pub async fn echo(&mut self, message: &str) -> Result<String>
pub async fn ping(&mut self) -> Result<()>
Sourcepub async fn refresh_servers(&mut self) -> Result<()>
pub async fn refresh_servers(&mut self) -> Result<()>
Refresh servers by retesting all and updating live list
pub async fn register_secret_standardized( &mut self, request: RegisterSecretRequest, ) -> Result<RegisterSecretResponse>
pub async fn recover_secret_standardized( &mut self, request: RecoverSecretRequest, ) -> Result<RecoverSecretResponse>
pub async fn list_backups_standardized( &mut self, request: ListBackupsRequest, ) -> Result<ListBackupsResponse>
pub async fn get_server_info_standardized(&self) -> Result<ServerInfoResponse>
pub async fn test_connection(&self) -> Result<()>
pub fn get_server_url(&self) -> String
pub fn supports_encryption(&self) -> bool
Auto Trait Implementations§
impl Freeze for MultiServerClient
impl !RefUnwindSafe for MultiServerClient
impl Send for MultiServerClient
impl Sync for MultiServerClient
impl Unpin for MultiServerClient
impl !UnwindSafe for MultiServerClient
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